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The transparency of the HUD (the vital information about the current game state on-screen during gameplay, such as your health bar and ammo) can be adjusted to any level from nonexistent to nearly solid. The thickness of the reticle outline can also be increased by up to 100% or removed entirely. The transparency of the aiming reticle’s outline can be adjusted to any level from nonexistent to solid. Aiming reticle outline opacity and thickness
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The colors associated with friendly and enemy interface elements, as well as your fireteam’s callout marker, can be adjusted to whichever colors are easiest for you to see and understand. Visuals and colorblindness accommodations Customizable friendly, enemy, and fireteam interface colors The color can be applied to only the speaker’s name, the entire line of text can be set to the speaker's color, or this color coding can be completely removed. This setting determines the color of the speaker’s name in subtitles. It can be adjusted to be any level of transparency, from nonexistent to solid black. The background of subtitles is designed to provide contrast so subtitles are easier to read. Subtitles can be either increased or decreased in size. To reduce the amount of incoming text, subtitles can be set to “Story Only” so that only the dialogue of major characters is shown. The speed at which interface text scrolls can be increased or decreased. The size of user interface text can be increased. This option is only available in English. Narration rate and volume can also be adjusted. Narrating user interface elements can be turned on or off. Several options help players navigate menus more easily: Linear navigation modeĮnabling Linear Navigation Mode adds a visual highlight that allows the user to move between all available menu options on the screen with a limited subset of controls.
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As part of Xbox’s accessibility initiative, Halo Infinite comes with numerous accessibility features in the Settings menu.